Humblin

Red Blood

Humblins have a magic soul, they are so connected to magic that they use magic without a 2nd thought. generally because of their magical nature, humblins are happy and energetic; But some humblins are more connected with the dark-side of magic and have a gloom around them.

Humblins can often be looked over or mistreated by other species as they are Tiny animal like beginnings. For most of history Humblins did not care about joining the societies of Humans or Koroblins, seeing them as foes and friends. But when Humblins saw more and more cultures and groups of Humblins living alongside non-humblins, more and more were willing to try it out. In modern day Humblins oftenly can live side by side with other species more or less peacefully.

Physical description

Most commonly a colorful small raccoon with paw-like hands and long tails. But there are many subspecies of Humblin such as coati, Beaver, Kinkajou, wolverine, and Otters.

“Male And Female” humblins look the same. They do not have sex characteristic. Most Humblins say there is only one Humblin Gender/Sex of ‘Magic Gender’ Humblins use magic to have kids, none of that messy Biology mating.

Common Social Structure

Humblins tend to live in big families, Humblins tend to live in multi generational homes. It is rare to see Humblins in alone and far away from other humblins

Relations With other Humanoids

Humblins trust Humans the most, While having a fear of must other Humanoids at first gut reaction.

Common Temperament

Humblins tend to be full of energy, and a natural lack of fear when it comes to magic. Humblins tend to not question strange magcal events and go with the flow. But Humblins tend to fear other creatures more then magic.

Reasons to Adventure

Many Humblins are drawn to magic, some take this as the need to study magic. Some take this as a need to see what is out their, and find out the full range of magic, both good and bad.

Common Names

Humblins tend to be named after onomatopoeias, though this can very depending on where the Humblin lives.

Names: Boom, Eep, Buzz, Pep, Bonk, Ect.

Pathfinder Traits and Abilities

Standard Racial Traits:

Ability Score Modifiers:+2 Dex +2 Charisma. -2 con

Size:Tiny, +2 size bonus to their AC, a +2 size bonus on attack rolls, a -2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks

Base Speed:Humblins have a base speed of 20 feet.

Prehensile Tail:flexible tails that they can use to carry objects. They cannot wield weapons with their tails, but the tails do allow them to retrieve small objects stowed on their persons as a swift action.

Crater:Born to craft and make things, anything from cooking to sewing. +2 to all craft checks

Magician:having a much closer relationship to the magic in there blood Humblins who are casters gain one bonus level lower then they can cast spell slot each level

Climbers:having a tail makes climbing a lot easier +2 to climb

Subspecies

Coati:Built to Climb Jungle Trees, Coati Humblins gain a 25 foot climb speed. Coati Reduce hardest of wood by 2, As they have strong claws for breaking bark and wood. Replaces, climber Removes Lowlight vision./p>

Beaver: Eating Wood, Building homes, and swimming so fun! Beaver humblins gain Swim speed of 30 feet, +4 Woodcafrting and architecture, As well as the ability to eat wood Reduce hardest of wood by 3 . Replaces, Climber, Crafter, and Prehensile Tail. Loses +2 Charisma But gain +2 Intelligence.

Kinkajou kinkajou are nocturnal and fruit eating, having a natural protection from bug sings. they are even able to turn there feet in the opposite direction and run and climb forntwords and backwards. gain, Dark vision, a 25 foot climb speed, Gains +3 to poision related fort saves Replaces, climber, Crafter Removes Lowlight vision. Loses -2 Con mod.

Wolverine : The most unlike other humblins type of humblin. Living in norther cold lands They are built more to fight then cast magic. Gain +2 strength +2 Con -2 Charisma, sent of 20 feet, Poison immunity, and a bite attack (1d4+2) Replaces Prehensile Tail, Crafter magician Removes +2 Dex +2 Charisma. -2 con

Otter: The Otter Humblin is a Strong swimmer, and one of the most playful and cheerfully of all humblin kind. Gain 30 swim speed, Can stay underwater for 10 extra rounds, +2 to Save DC of charm spells they cast. Replaces Climber, and Prehensile Tail